Supporting the Needs of All Learners

Program Learning Outcome Three:

Design learning opportunities that apply technology-enhanced instructional strategies to support the needs of all learners


Introduction

Supporting the needs of all learners whether it be in an elementary, high school, online course or training workshop, should be at the top of the list of considerations when a designer lays out his/her plan of instruction and learning activities.  Technology has become a great tool for designers of instruction to use to help enhance the lessons or learning opportunities they create.  There are a number of instructional design theories and principles that educators and instructors should use to help them create effective and engaging learning opportunities for their students.  Designing learning opportunities that apply technology-enhanced instructional strategies to support the needs of all learners will be discussed in this paper along with the redesign of a prior MALT activity.  With any design or creation comes challenges and challenges with the redesign of the prior activity will also be discussed.

Supporting the Needs of All Learners

Student diversity is present at all grade levels and in all areas of content (Lever-Duffy & McDonald, 2011).  The author of this paper is a kindergarten teacher and a witness to student diversity daily.  The challenges at the kindergarten level make reaching the needs of each student in the classroom difficult.  Students are diverse ethnically, culturally, and in their learning styles.  Diversity in the classroom is not only due to students with special needs or language barriers but also students with exceptionalities such as gifted students.  These students need special instructional strategies to help them reach their learning potential.   Awareness of the diversity within a classroom is the first step in effectively meeting the needs of all students.  The author realizes that meeting the needs of all learners instead of a instructing to the whole needs to be a top priority when designing lessons and instruction.  Differentiated instruction is an approach that targets instruction to the varying abilities found in the same learning environment (Lever-Duffy & McDonald, 2011).  This approach suggests that all instruction be designed so all learners, regardless of their unique needs, have effective and quality access to education (Lever-Duffy & McDonald, 2011).  Hall, Strangman, and Meyer (2003) explain the model of differentiated instruction requires teachers to be flexible in their approach to teaching and adjust the curriculum and presentation of information to learners rather than expecting students to modify themselves for the curriculum.  Careful planning on the part of the educator considering and addressing the needs of diverse learners is essential in meeting curricular standards and content goals (Lever-Duffy & McDonald, 2011).  When technology is creatively applied it becomes a powerful tool that can be used to enhance lessons to meet the needs of diverse learners and make the teaching/learning process more effective, efficient, and successful for all (Lever-Duffy & McDonald, 2011).  Technology offers educators and instructors a helping hand when it comes to finding ways to support students of diversity.  Technology offers many solutions for students with special needs such as technology to support participation and independence, content goals, writing, reading, communication, computer use, as well as assistive input and output devices. The author has learned of many technological tools to incorporate into the classroom that will help differentiate at the kindergarten level.  Computers, iPads and Smartboard activities are just a few of the tools that are currently being incorporated.  Specific guidelines to ensure that educators address the diversity found in their classroom offer a set of parameters for instructional design that consider what all students, no matter how they are diverse, need to be successful learners (Lever-Duffy & McDonald, 2011).  These guidelines are called the Universal Design for Learning (ULD).  ULD principles must be considered to make certain the lessons and instruction designed creates the best learning opportunities for all learners no matter what unique or special needs circumstances are present within any given learning population. 

Original Lesson

EDU652 Week Four Assignment:  Connect-Type Activity

What is a connect-type activity and what type was selected for this activity?

Horton (2012) describes connect activities as those that prepare students to apply learning in situations they come across at work, in their personal lives and in future learning efforts.  Connect activities bridge gaps of knowledge and skills that are already known to with new knowledge (Horton, 2012).  There are six different types of connect-type activities; ponder, questioning, stories by learners, job aides, research activities, and original work (Horton, 2012).

The connect-type activity selected for this assignment was based on a needs assessment of a kindergarten class of twenty-four students.  The needs assessment was performed to determine what knowledge these kindergarten students had of Halloween trick-or-treating safety.  In a group discussion it was determined that several students had some knowledge of trick-or-treating safety.  The needs assessment determined that the students would be able to connect some prior knowledge to the knowledge that would be presented to them in after they participated in an absorb-type activity about Halloween trick-or-treating safety.

“Stories by learners” was the connect-type activity selected for this particular group of students. It was selected due to the age of the students and the limited capabilities these students would have when it came to some of the other connect-type activities listed above.  Stories are what kindergarten students enjoy the most whether it be listening to a story or telling one on their own.  The students will listen to an absorb-type activity and will then tell their own story as a connect-type activity (Horton, 2012).  This will be a good way to connect the students to their real-life experiences of trick-or-treating on Halloween.  Horton (2012) tells us that storytelling activities allow students to tell stories that are related to what they are learning about.  In this case, the students will share their experience with trick-or-treating.  This is relevant to the upcoming activities these students will participate in on or before Halloween. 

Horton (2012) explains that storytelling should be made optional where students are encouraged to share but are not demanded to.  He suggests that the students be given the assignment ahead of time so they will have time to think through their story.  At the kindergarten level it would be a good idea to have the students participate in a do-type activity of drawing a picture to illustrate part of their story because some may feel more comfortable sharing with a picture rather than just telling their story aloud.  Horton (2012) offers five elements for a simple story structure that would be good to follow:

1.      Setting: When and where does the story occur?

2.     Characters: Who is involved?

3.     Conflict: What difficulty had to be overcome?

4.     Resolution: How did things work out?

5.     Moral: What is the point of the story?

At the kindergarten level the students will need a model and example of how to tell their story.  Using a presentation type video of an example of the teacher telling a story following the simple story structure would help the students have an idea of what to include in their story.  Porter (2012) explains that digital storytelling helps to transform facts into easier understanding.  She shares that when students explore lessons learned they go beyond telling about the content and find a deeper significance.  Newby, Stepich, Lehman, Ottenbreit-Leftwich & Russell (2011) explain that multimedia and hypermedia are good choices for writing and storytelling.  They describe digital storytelling as a new type of storytelling using short multimedia narratives often created with video/audio to tell a compelling and/or personal story.  Porter (2012) suggests creating a docudrama where students step into the shoes of a person or character as an imaginative approach for weaving together important facts.  She explains that students will students demonstrate understanding of key concepts and deliver a lesson learned to disclose deeper thinking about their topics.

The Activity

Halloween is just around the corner and on the minds of the young and the old.  Kindergarten students in particular are very excited about dressing up and trick-or-treating.  Since Halloween is a big part of the end of October in most schools, discussing Halloween safety is important.  There is a need for this based on a discussion had with the twenty-four students in this kindergarten class.  The activity that will be used to determine whether or not students in this class connect their prior knowledge to the knowledge shared with them in the absorb-type activity is story telling by the learners.  The activity will begin with the students watching a short video describing Halloween trick-or-treating safety tips.  The video is posted below:

Halloween Safety Tips from Joy Berry’s “Taking the Scary Out of Halloween”


After the video is presented, a discussion will be had describing the tips given in the video.  The students will also share what they will be dressing as for Halloween.  The students will then be given their assignment, a do-type activity where they will draw a picture of themselves in their Halloween costume.  They will also be told that they will need to think of a story to tell (connect-type activity) of them going trick-or-treating in their costume.  They have the option of telling the story as themselves or they can try to imagine themselves as the costume character and describe in their story how they will follow the safety rules presented in the short video they watched.  This connect activity will be easier for some students and difficult for others.  The option to tell a story will be given or they may just share their picture.  Those students with higher level thinking skills and who are able to share stories on a regular basis of their world will be more apt to participate.  An example of storytelling will be presented to the students prior to them drawing their pictures and taking time to think up their stories.   The example is presented in a VoiceThread below:


The students will present their stories or pictures to the group.  This activity may be broken up into a few segments due to the attention span of students at this level.  I am excited to have the students give this connect-type activity a try to see who will be able to connect their prior knowledge to knowledge they have learned in class and to relate it to their own lives.  I look forward to seeing what students at this level will be able to do with this type of activity.

Redesigned Lesson

            The lesson addresses auditory and visual learners through the video of Halloween safety and the “Silverlicious” animation.  The lesson also gives the students a choice of whether or not they will offer a story to go along with the Halloween costume picture they drew.  The lesson does not offer a kinesthetic way of bringing their drawn picture life and it does not offer any hands-on opportunities for the students to use technology.  The lesson only tells the reader that the students will present their stories to the group.  The lesson will be redesigned to offer auditory, visual, and kinesthetic ways for the students to share their thoughts, ideas, and drawings as well as offer students a way to express themselves through technology. 

            The students will have a choice of how they would like to share their drawings and stories.  The first option is one they may be most comfortable with and that would be a kinesthetic way by acting out their drawing or story.  The actions could be recorded digitally and played for the class at a later date via ScreenCast or Jing.  The second option would encompass any auditory or visual learning styles by using a technology tool such as VoiceThread or Jing to share their drawings and stories.  The teacher could either take a picture of the students drawing using an iPad or digital camera or save it to the iPad or computer to insert into the VoiceThread or Jing presentation.  VoiceThread and Jing both offer voice recordings which could record the student’s verbal stories.  The recordings or actions on any of these technology tools would allow the students to share their stories privately at first and make necessary changes, with the teacher’s help, before their project would be presented to the class.  The story and drawing would be presented to the class at a later date. 

Instructional Design Principles and Theory

Resier and Dempsey (2012) discuss how principles and theory have contributed and will contribute to professional practices in instructional design and the use of technology.  They also go on to explain these theories (behavioral, cognitive, constructivism) are the foundation on which the field of instructional design was founded and developed.  The theory of multiple intelligences offered by Howard Gardner suggests every individual possesses some degree of the nine intelligences he describes; linguistic, logical-mathematical, musical, spatial, bodily-kinesthetic, interpersonal, intrapersonal, naturalist, and existential (Lever-Duffy & McDonald, 2011).  According to Dabbagh (2006) this theory falls under the Cognitivism/Pragmatism principle.  This principle suggests the learner is viewed as an active participant in the learning process and examines the mental structure and processes related to learning (Dabbagh, 2006).  According to Lever-Duffy and McDonald, Gardner explains one or more of these intelligences are dominant in every learner.  These intelligences should be considered when looking at each learner as an individual and the instruction should be tailored to maximize student learning.

Challenges

            The challenges of redesigning this lesson would come with addressing all three learning styles through video and digital presentations.  Due to the fact that the students targeted for this lesson would be kindergarten students, the presentations would need to be created with the teacher’s help.  Each student in the class of twenty-four students would need to create one presentation, not in extreme length, but individually, which would take a lot of time on the part of the teacher.  This is a wonderful opportunity for differentiated instruction but not without the cost of time.  Another adult or two being present during this lesson would be a great benefit to the teacher to help speed up the process of creating the presentations.  Also, providing the appropriate amount of technology tools, such as digital cameras, computers, and iPads, to make the presentations happen in a timely manner would also be challenge to the teacher.
Conclusion
When a designer of instruction creates a plan of instruction, the designer needs to ensure that the plan meets the needs of all learners in the learning environment.  Knowing the learning styles and intelligences of each student will help the designer create effective and engaging learning opportunities that bring the content/concepts to life for individual learners as well as all learners involved in the learning events.  Technology offers the designer many tools to help engage all learners and maximize the success of each learner individually.  The design is the key.  The tools are the ways to enhance the design.  Challenges are and always will be present when designing and creating instruction.  Technology has offered educators the power to bring learning to life for every possible type of learner there is in our world today.
References

Berry, J. (2010).  Halloween safety tips from Joy Berry's taking the scary out of Halloween.  Retrieved from http://www.youtube.com/watch?v=Ful7kykz4TU

Dabbagh, N. (2006). Instructional design knowledge base. Retrieved from http://classweb.gmu.edu/ndabbagh/Resources/IDKB/models_theories.htm

Hall, T., Strangman, N., & Meyer, A. (2003). Differentiated instruction and implications for UDL implementation. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved from http://aim.cast.org/sites/aim.cast.org/files/DI_UDL.1.14.11.pdf
Horton, W. (2012). E-Learning by design (2nd ed.). San Francisco, CA: Wiley.
Lever-Duffy, J., & McDonald, J. B. (2011). Teaching and learning with technology. (4th ed., pp. 34-37). Boston, MA: Pearson Education, Inc., publishing as Allyn & Bacon.

Newby, T. J., Stepich, D. A., Lehman, J. D., Russell, J. D., & Ottenbreit-Leftwich, A. (2011). Educational technology for teaching and learning (4th ed.). Boston, MA: Pearson Education, Inc.

Porter, B. (2012). Digital storytelling across the curriculum: Part 2-find contents deeper meaning . Retrieved from http://creativeeducator.tech4learning.com/v05/articles/Digital_Storytelling_Across_the_Curriculum

Reiser, R. & Dempsey, J. (2012). Trends and issues in instructional design and technology (3rd ed.). Boston, MA: Pearson. ISBN: 9781256080831




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